This app has not yet been evaluated against our instructional invariants. The analysis below is based on independent research.

Price: Each model purchased requires one software license plus delivery, installation and (optional) professional development training.Grades: Preschool, Prekindergarten, Transitional Kindergarten +13 moreSubjects: Early Childhood Education, Humanities, Social Science +4 more
Preliminary ResearchBased on publicly available information. Not a formal evaluation.

The Bottom Line

Partially. The PRO3 by ActiveFloor provides high-engagement embodied learning, but its effectiveness depends heavily on teacher-created content. While physical movement boosts attention and retention, the platform relies on basic quizzes rather than deep instructional scaffolding. It serves better as an active review tool than a primary instruction method. Evaluation is currently pending.

Pros

  • Incorporates embodied cognition by requiring physical movement to answer questions, which increases student engagement and task focus.
  • Facilitates cooperative learning by allowing up to four players or teams to collaborate on problem-solving simultaneously.
  • Provides customizable templates so educators can align retrieval practice exercises directly with their current curriculum.
  • Supports multi-modal learning by integrating visual projection with gross motor activity.

Cons

  • Relies heavily on multiple-choice quizzes and basic matching games that only assess recall rather than higher-order thinking skills.
  • Lacks built-in instructional scaffolding to teach new concepts before students are tested on them.
  • Requires significant teacher time to design, customize, and input content using the provided templates.
  • High cost of hardware, software licensing, and professional installation limits accessibility for many classrooms.

What Do We Know About PRO3?

The PRO3 by ActiveFloor is effective as an active review tool, but it does not replace primary classroom instruction. This ceiling-mounted projector turns the floor into an interactive screen where your child uses their feet to select answers, play games, and collaborate with peers. Because it relies heavily on physical movement, the system leverages embodied cognition—a learning science principle showing that physical activity can enhance memory retention and focus. Your child will likely find it highly engaging. However, you should not expect this tool to teach complex new subjects from scratch. The software primarily uses quizzes, matching games, and sensory activities. These mechanics are excellent for retrieval practice—pulling information from memory to strengthen it—but they lack the scaffolding needed to explain why an answer is incorrect. The quality of what your child learns depends almost entirely on how their teacher customizes the game templates. If used for basic math drills or vocabulary review, it provides a healthy brain break that reinforces existing knowledge. If used as a primary teaching tool, it falls short of providing deep, conceptual understanding.

How Does PRO3 Work?

The PRO3 uses a play-based, embodied cognition approach that requires gross motor movement to solve cooperative learning challenges. A ceiling-mounted projector beams an interactive interface directly onto the floor. Instead of using a mouse or touchscreen, up to four students use their feet to step on the correct answers. The system uses a camera to track movement and register selections in real-time. Teachers access the MyFloor software portal to select pre-made games or build custom activities using templates. Activities typically revolve around standard quiz formats, image matching, and sequence ordering. When a question appears on the floor, students must physically navigate the space to step on the correct text or image. This merges retrieval practice with physical education. The system provides immediate visual and auditory feedback upon stepping on an answer. It tracks basic right-or-wrong metrics, though it does not provide granular analytics on individual student mastery since it often operates in a group or team setting.

What Do Users Report About PRO3?

The biggest strength of the PRO3 is its integration of gross motor movement with cognitive tasks, while its biggest weakness is the lack of explicit instruction or explanatory feedback. From a learning science perspective, incorporating physical activity into academics—known as embodied learning—can significantly increase a student's working memory capacity and time on task. When students physically step on a correct answer, the multi-modal sensory input creates stronger neural pathways for basic recall. Furthermore, the cooperative team formats require students to negotiate and communicate, building essential social-emotional skills alongside academic review. Conversely, the platform's heavy reliance on game templates limits its pedagogical depth. The system tests knowledge rather than teaching it. When a student steps on an incorrect answer, they receive a buzzer or a red flash, but no worked examples or explanations to correct their misconception. This makes the PRO3 a tool strictly for retrieval practice and fluency building, not for initial knowledge acquisition. Additionally, the broad age range means the core mechanics are generic; a high school physics review uses the same basic stepping mechanic as a kindergarten phonics game, which may fail to engage older students long-term.

Who Might Benefit From PRO3?

The PRO3 is best for elementary and middle school educators who want to integrate structured movement and retrieval practice into their daily routines. Because the games are highly active, it serves as an excellent brain-break tool that keeps students engaged in academic content rather than entirely checking out. It is ideal for special education environments, STEAM labs, and school libraries where collaborative, sensory-rich play is prioritized. While the developer claims it suits grades PreK through 12, the basic step-to-answer mechanics are most developmentally appropriate and engaging for children ages 4 to 12 who benefit from combining gross motor activity with foundational skill drills.

Frequently Asked Questions About PRO3

Is PRO3 by ActiveFloor free?

No. The PRO3 requires a significant upfront investment for the ceiling-mounted hardware, plus delivery and installation fees. Schools must also purchase an ongoing software license for the MyFloor platform to access the game library and customization templates. Professional development training is an additional optional cost.

Is PRO3 by ActiveFloor good for high schoolers?

While the developer markets the PRO3 for grades PreK-12, its mechanics are best suited for elementary and middle school students. The physical step-to-answer quiz format may feel repetitive or overly simplistic for older students. However, teachers can customize the content difficulty, making it a viable, albeit basic, review tool for high school vocabulary or test prep.

What does PRO3 by ActiveFloor teach?

The PRO3 is content-agnostic, meaning it teaches whatever the educator programs into it. The software includes templates for math, science, humanities, and early childhood education. It does not teach new concepts directly but rather provides a gamified environment for retrieval practice and knowledge review across cross-curricular subjects.

Is PRO3 by ActiveFloor safe for kids?

Yes, the physical hardware is installed safely on the ceiling, keeping cords and equipment out of reach. The interactive element happens entirely on the floor. However, because it encourages running and jumping, educators must establish clear classroom management rules to prevent physical collisions between the active players.

Has The Learning Standard evaluated PRO3 by ActiveFloor?

Not yet. The PRO3 is currently pending formal evaluation. Once evaluated, our team will rate it against our rigorous learning science methodology, which tests for factors like spacing, retrieval practice, and cognitive load. You can read more about our process on our methodology page.

How does PRO3 by ActiveFloor handle student mistakes?

The system provides immediate visual and auditory feedback, usually flashing red or playing a negative sound when a student steps on an incorrect answer. It does not provide explanatory feedback or worked examples, meaning students must rely on a teacher or peers to understand why they got a question wrong.

Screenshots

PRO3 screenshot 1PRO3 screenshot 2PRO3 screenshot 3

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Details

Pricing
Each model purchased requires one software license plus delivery, installation and (optional) professional development training.
Platforms
Windows (Microsoft)
Grade Levels
Preschool, Prekindergarten, Transitional Kindergarten, Kindergarten, 1st Grade, 2nd Grade, 3rd Grade, 4th Grade, 5th Grade, 6th Grade, 7th Grade, 8th Grade, 9th Grade, 10th Grade, 11th Grade, 12th Grade
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